E-Enhancement F-Bug Fix 22 Jul 2008 * E adds olevel a command for listing all objects with a certain level 16 Jan 2008 * F deaths caused by %damage% no longer wipe exp on death, and advance through stages of death properly 15 Jan 2008 * E Added %zoneecho% for mobs/objs/rooms 9 Jan 2008 * F socials targeting body parts or objects now work over gemote 8 Jan 2008 * E DG script var substitution supports nesting and chaining e.g. %actor.varexists(%varname%), %self.room.name% * F char vars now save to file and load from file * F aliases are now saved on quit 6 Jan 2008 * E Added aedit * E %char.heshe%, himher, hisher now work in DG scripts * E Imms in edit now show up on wholist as (editing) * F Backstabs can no longer miss and hurt yourself after your target is dead * F 'blindness' reduces armor properly instead of adding * F negative amounts now work in odamage & wdamage 5 Jan 2008 * E New players get a map of Phobos * E Pagination length has been increased from 20 to 40 * E 'identify' spell shows weapon attack types and armor wear spots * E Imm `load` now loads objects into inventory * E Imms can specify a count of objs/mobs to `load` * F Combat has been slightly improved. Still needs work. 4 Jan 2008 * E Removed mail checking every tick * E Added `check` to check if you have mail anywhere * E Armor now is intuitive [0,200] 200 is the best armor you can have * E Consider now takes into account your damage reduction spells. * F Imms can now `dc` and `force` their level * F Lowered damage applies for exceptionally high strengths * F Increased carry weight applies for exceptionally high strengths * F removed superfluous help file decorations * F EDIT mobiles no longer have zero hp * F Mobiles below level 15 are not randomized, or powered up * F Manashield is no longer dependent on your opponents manashield skill 3 Jan 2008 * E random mob difficulties +/- 3 levels (if a mob pops with eq he is harder + 4 levels) * E Make chunks pop randomly on Mob spawn not death * F prompt all, color complete for new chars * F hide output of autos for new chars 2 Jan 2008 * E Made `recall` work for all levels (now costs mana and movement) * E death now results in losing all experience points * E Removed 'word of recall' spell * E Assassinations are now restricted by default * E Removed Anonymous * E Removed "GJob:" from gwho * E Removed Clan, Relationship, Various Ranks * E Removed Stat Loss on Death * F Fixed typo with tether (flys -> flies) * F Removed the Blink tag =========================================================================================== 27 Dec 2007 * E Reduced gold required to level by 4% 25 Dec 2007 * F mudmail fixed * F extra spaces no longer appear between names and titles 23 Dec 2007 * E r/m/odelete added to game * F removed firefighting from the game to prevent crashing * F recall room doesn't get screwed up by rdelete 13 Dec 2007 * E %char.is_pc% now works in DG scripts 12 Dec 2007 * F See Inventory works more sensibly now for immortals. 10 Dec 2007 * F Razor removal at happy hour end no longer crashes mud 09 Dec 2007 * E mdamage (%damage% in mob triggers) now works in DG scripts 06 Dec 2007 * F Bandage no longer lets movement become negative 05 Dec 2007 * E Added `pop` an immortal command for figuring out where objs and mobs pop 04 Dec 2007 * E %char.inventory% now works in DG scripts 02 Dec 2007 * E Added slot machine spec proc 01 Dec 2007 * E Builder port works now * E copyover can now take handle different lib directories * E levels command looks nicer and shows total exp/gold required too * F zreset no longer an destroy container contents * F gtitle has been temporarily removed as a command due to its instability * F Aliases has been renamed to Keywords in OLC to remove confusion * F Rewardall no longer rewards one object to Null * F Deathtoall does not crash * F Broken NextLevel removed from scoresheet * F Some memory leaks associated with level helpers fixed 27 Nov 2007 * E It is now possible to tell yourself something * F Cleric guild spec proc restored 26 Nov 2007 * E Backstab fails less often * E Backstab does half as much damage on failure * F Backstab failure message is more clear * F Tracking doesn't work while sleeping * F IMPs combine message has been removed due to spamminess 25 Nov 2007 * F Wiseman now identifies objects for you again. Use `whatis` 24 Nov 2007 * E Hunger and Thirst have been removed from the game * F Mobs now do one less attack (broken from 23 Nov 2007) 23 Nov 2007 * E Soundproof rooms have been abolished * E Levels command has been revamped * E Multiclassing messages have been improved * E Track speed has been increased * E Track can now be practiced to level 10 for prime thieves * E Failing backstab now sometimes causes you to lose hp * F Various multiclassing related bugs * F Make process no longer overwrites live binary * F Failing bandage now results in 1 round lag * F Track now works as expected * F Backstab does not fail silently now. 17 Nov 2007 * E `look plaque` in GM room works desireably. * F fixed a bug with zreset crashing (similiar to goldchip bug) 14 Nov 2007 * E Unsaved is now an alias for OLC * E gms now displays the gmlist * E gmlist is updated automatically * F New players no longer get stuck in menu * F It is no longer possible to get 0 stats at start 13 Nov 2007 * E Made it possible to receive tells while AFK. 28 Oct 2007 * F Goldchip fixed for real * F Removed assemblies that were generating syserrors * F Fixed some objects that were generating syserrors * E forge is now an alias for assemble 27 Oct 2007 * F Goldchip works again * E motd does not display on login, only if you type motd * E small changes to startup graphics * E friendlier message for improper command to old wise man